Basic Mods: Arch Guns
A heavy weapons able to take down a battleship, that’s the Arch-guns. Here you will discover the hidden potential inside this powerful weapons, Tenno
A heavy weapons able to take down a battleship, that’s the Arch-guns. Here you will discover the hidden potential inside this powerful weapons, Tenno
In this entry we are going to talk about the basic mods for Arch-Guns, and all mods we mention are those shared by all the different Arch-Guns.
Lets start with four mods affecting basic stats, Damage, Critical Chance, Critical Damage, and Fire Rate.
First of all, Rubedo-Lined Barrel. This mod increase the basic Damage an Arch-Gun deals, and this will increase from 10% to 60%, costing 6 on its minimum rank and 11 on its maximum.
Dual Rounds adds a probability of shooting two bullets instead of one every time we pull the trigger. This rate goes from 5% to 30%, and it will cost from 6 up to 11 if it’s maximized. This means that, at its maximum rank, 3 out of 10 bullets will be doubled, dealing twice damage on those rounds.
Now lets talk about the mod that increase Critical Chance, it is Parallax Scope. It boosts this value from 20% to 80%, and costs also grow from 4 to 7 when it’s maximized.
Finally, Hollowed Bullets will increase the Critical Damage multiplier, from 15% to 60% of its value, and also increases the cost from 4 to 7 on its maximum rank.
Now let me introduce you the mods that add Elemental Damage, Heat, Toxin, Cold and Electricity.
Combustion Rounds mod will add Heat damage.
Polar Magazine mod adds Cold damage.
Electrified Barrel mod adds Electricity damage.
Venomous Clip mod, will add Toxin damage to our gun damage total value.
All of them add its Elemental Damage from 20% to 120% of the total damage value. Any Elemental Damage mod can be combined to create other Elemental Damages.
Do you know any other basic mod which can be added to this entry? If so, let me know through the comments below.
Remember, in space no one can hear the screams, Tenno.
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